Design Blog: Evolution of Layout
I wanted to make a post that showed all the different card layout ideas and iterations. Not only might this…
I wanted to make a post that showed all the different card layout ideas and iterations. Not only might this…
Probably the biggest challenge in designing this game was the movement. The entire game’s centerpiece is the Dreadgate, and the core mechanic involves getting units into the Dreadgate. Because of this, getting the maneuvering right was top priority.
Dreadgate has actually been about 15 years in the making. Work started on the game back in 2009. I had…
Balance is the top priority for designing Dreadgate, alongside fun. This not only includes gameplay mechanics and power (both cards…